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A Study On Sub-Aesthetization Of Virtual Realiy Image From The Perspective Of Embodied Cognition

Posted on:2022-02-17Degree:MasterType:Thesis
Country:ChinaCandidate:D Y GuoFull Text:PDF
GTID:2518306491454604Subject:Radio and Television Arts
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With the increasing popularity of mobile interconnection and intelligent terminal technology,people have entered the era of digital video regarding visual images as the main media.The development of network media has changed from the traditional one-way reception to the multi-directional participation experience of virtual reality.Each round of changes indicates that the development of video has once again broken through the barriers of technology and stepped into a new era of multi-dimensional development.The transformation of virtual and real technology promotes the development of artistic creation forms.The goals of aesthetic object's transition to video,aesthetic medium's transition to small screen,and aesthetic group's transition to self-presentation are realized.All of these make the media content produce physiological synaesthesia and psychological satisfaction experience.This embodied aesthetic activity cannot be explained and analyzed by classical aesthetic theory,“disembodied cognition”.But there are aesthetic factors in practice to enhance the aesthetic effect.Therefore,it has the characteristics of sub-aesthetization.From the aesthetic perspective,sub-aesthetization is not equal to the aesthetization of inferior culture,which refers to those corresponding to the mainstream culture,such as non-mainstream,local cultural phenomenon.It is a kind of aesthetic characteristic that focuses on the surface features and images of objects with some aesthetic factors,which adopts a kind of mocking or rock attitude.It is a popular social psychology with a partial aesthetic elements,based on people's perception and understanding of aesthetic objects,which rejects rational value judgment and pays attention to people's sensory synaesthesia and situational experience in the aesthetic process.In his book,The One-dimensional Man,Marcuse talked about the understanding of “mass culture”.He believed that “mass culture”was active in the current mass communication and family,and was inseparable from the progress of science and technology.Besides,this kind of mass media with manipulative nature is actually the product of sub-aesthetization.Therefore,this thesis takes the perspective of embodied cognition,selecting virtual reality image as the main research object to analyze how such aesthetic cognition shows the aesthetic features of non-aesthetic factors through embedding participation and contextual construction,and discuss how virtual reality image realize aesthetic transformation under the influence of sub-aesthetization.Firstly,Introduction is concerned with artistic presentation and a review of related research on aesthetic problems of virtual reality image.This chapter mainly reviews the previous studies in terms of the aesthetization of virtual reality image,embodied cognition and sub-aesthetization characteristics.Simultaneously,it seeks the internal connection of the three research objects,combining with the background of artificial intelligence technology and digital transformation,so as to make the structure of the thesis logical and rigorous.At the same time,keywords are determined,the topic is cleared,and main research questions are formulated on the basis of the definition of core concepts.Chapter One summarizes the theory of disembodied cognition and embodied cognition in the development of aesthetics,and concludes that embodied cognition advocates the overall interaction among body,brain and environment,and shows that embodied cognition is a popular aesthetic way at present,which plays an effect of enhancing aesthetic experience in the process of aesthetic creation.It also provides a solid theoretical basis for the exploration of embodied factors in virtual reality image.Chapter Two is based on the analysis of embodied factors in virtual reality image above,which analyzes virtual reality image in terms of embodied aesthetic participation from a sense of control,the brain processing and scenario structures.Simultaneously,the study sums up the important role of aesthetic participation in the perceptual synaesthesia,intelligent integration and satisfying experience,combing with the corresponding actual case studies.Chapter Three analyzes the data mentioned in 47 th Statistical Report on the Development of the Internet in China,and compares the classical aesthetic theory with the aesthetic form,aesthetic participation and aesthetic way.The specific analysis of actual cases such as virtual reality film,virtual reality tourism,virtual reality live,virtual reality games sums up the important role of virtual reality image have played in the process of aesthetic with the development of digital technology,showing the new features of aesthetics.It presents the research focus of the thesis,and ensures that the results are clear.Chapter Four is the forecast and prospect for the future on the basis of conclusion.How to solve the contradiction between physiological reaction and technical means in the development of virtual reality image,the anomia between reality and objectivity,and the aesthetic dilemma between reality and imitating reality have become the core contents of exploring the development of virtual reality image.In this study,the new aesthetic features are condensed and concluded through the case analysis of virtual reality image from the perspective of embodied cognition.The key factors that can break through the classical aesthetic theories are sought,and the specific manifestations of sub-aesthetic characteristics are summarized.In addition,the thesis discusses the development path of virtual reality image industry in the future and the problems of aesthetic development to be faced from the perspective of the digital transformation.
Keywords/Search Tags:virtual reality image, aesthetics of virtual reality image, embodied cognition, sub-aesthetization
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