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Buttons 3D Display System Based On 3DMax And Unity3D

Posted on:2019-08-09Degree:MasterType:Thesis
Country:ChinaCandidate:L B WangFull Text:PDF
GTID:2428330572458081Subject:Control engineering
Abstract/Summary:PDF Full Text Request
With the rapid growth of the national economy and the vigorous development of the clothing industry,the demand for buttons and other apparel accessories is increasing.The buttons industry has ushered in unprecedented opportunities for development,but there are also a lot of challenges.Among them,the biggest challenge is the difficulty of communication between the buttons companies and customers.In order to solve this problem,this paper proposes the buttons 3D display system based on 3DMax and Unity3 D,and realizes brand promotion and virtual display of products through a 3D virtual display system.This not only solves the problem of communication difficulties between the enterprise and the customer,but also saves the cost of production,shortens the production cycle and improves the production efficiency are of great significance in promoting the rapid development of the buttons industry.The paper mainly studies the buttons three-dimensional display system based on 3DMax and Unity3 D.First,consulting a large number of literature related to the subject,in-depth understanding of the research status at home and abroad,designs the overall framework of the button three-dimensional display system based on the existing theory,and divides the system into user login,attribute selection,three-dimensional virtual show and so on.Secondly,measure the size of each key part of the buttons,use it for accurate modeling of the buttons,and comprehensively compare various commonly used modeling methods in 3DMax,and finally select a NURBS modeling method suitable for building a surface model to build a button model.The constructed button model is exported to FBX file format in 3DMax for easy import into the Unity3 D engine.Then,use the Light mapping function module in Unity3 D to bake and map the material of the button model,and use the rich controls in the Unity3 D built-in UGUI system to complete the three-dimensional display interactive interface of the system,and use the script technology to realize the button Material conversion,mobile display,rotate zoom display and other functions.Finally,the user interface is completed,including the design and production of the login module and button attribute selection module,and the currently completed research work is summarized and the future development trend of the subject is forecasted.
Keywords/Search Tags:Button, 3DMax, Unity3D, 3D modeling, virtual reality
PDF Full Text Request
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