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The Development Of The Commodity Museum---Museum Of Cultural Resources Mining

Posted on:2013-06-20Degree:MasterType:Thesis
Country:ChinaCandidate:S S WuFull Text:PDF
GTID:2298330371977523Subject:Art of Design
Abstract/Summary:PDF Full Text Request
With the China’s progress of cultural building of recent years, the construction of museums are valued, and the developing of them are getting faster and faster. A lot of national level museums, the Imperial Palace Museum, the Shanghai Museum, the Suzhou Museum, the Terracotta Army Museum of Xi’an, for example, had come up to the international first-class, but the designs of museums’creative art commodities were lagging behind, the gap between the market demand and the reality is huge. I started research of the development of museum’s commodities, after I had attended a course of development of museum’s commodities. This article firstly describes the concept of museums and museum’s commodities, and sum up the situation and problems of the development of museum’s commodities. And then, I analyzed the museum’s culture resource, and concluded that the cultural resource of development of museum’s commodities were the museum’s collections, the ruins and buildings, the localized culture. And it is characterized in that:the using of graphic in art field, and the using of knowledge in culture field. And I analyzed further about the traditional culture resource. And the last, on the basis of these, I proposed three thought of developing museum’s commodities by digging and presenting the traditional culture: graphic transform, narrative transform, experience creation, and described them each.This paper analysis is divided into two parts, one is the analysis of the goods to the museum, but of the analysis of the traditional culture. In the first part, this paper first to museums, museums goods, concepts, such as the paper, and the current situation of the development of the industry museum are briefly described, summarizes the museum, and the key is in the museum goods cultural value. The museum goods should be developed from a core of design. In determining the concept, but also for the next chapter of this cultural museum further, lay a theoretical basis. The second part, the core of the first make sure museum culture and cultural value is. the museum itself unique culture. Look for the museum and the cultural uniqueness must be have to find every museum available culture resources what. In this article, through the analvsis of the function of the museum, and concludes that the development of the commodity house that rich cultural resources for: museum collections, site and regional culture. On this basis, the paper further analysis and each definition and scope of cultural resources, and the traditional culture and use the scope of the paper, get in the museum in the field of cultural resources, the performance of the traditional culture is characteristic:art level using graphics, as well as the cultural aspects of the knowledge using two aspects. In the two features, and on the basis of the analysis of the combined with before, and, in the end, in the conclusion puts forward three design ideas, including graphics conversion, narrative conversion, create experience. And they are headed paper and argumentation, in this paper the design thought process, the main use case law, enumerated several related cases, as far as possible to design ideas for a more detailed explanation. Which is more important, the author of many examples of your own personal participation in Chinese country museum commodity development of examples, from the point of view of practice, I put forward to design ideas of the evidence and support.
Keywords/Search Tags:Museum, Museum goods, Resource of traditional, Design Method
PDF Full Text Request
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