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The Agile User Experience Measuring Research Of Mobile Learning Game

Posted on:2016-02-07Degree:MasterType:Thesis
Country:ChinaCandidate:S Z LuFull Text:PDF
GTID:2297330479494523Subject:Industrial design
Abstract/Summary:PDF Full Text Request
With the development of mobile games, mobile learning game came into being, and the learning content gradually shifts from science knowledge to curriculum knowledge. Currently, the research of mobile learning game still in the primary stage, it’s unable to attract students to participate in consciously, because of poor experience and gaining a little knowledge.In order to solve the existing problems of mobile learning game, this study carries out these following theoretical research:1) Carry out the user experience measuring for mobile learning game, to give some guides for the design of mobile learning game.2)Analyze the environment of user experience measuring by the thinking agile development model, and break down the user experience measuring research of mobile learning game into four layers, function layer, knowledge layer, interface layer and emotion layer.3) Constructe the user experience measuring process, which includes carring out the specified user experience metrics, quantify measuring data, transform measuring data, design game prototype, game prototype evaluation, game prototype modification.4) Formulate the metrics for the four layers of mobile learning game’s user experience measuring.5) Analyze the tow steps, quantify measuring data and transform measuring data, to improve the accuracy and efficiency of the decisions.On the basis of the researched theory, this study took a projection knowledge of physical for the case:1) Taking "Piece" for the game theme, "Luffy" for the game character, adventure and role-playing for the game style, to design the mobile learning game, named "Drawing Journey".2) Combin the theme, characters and story of the game, for the functions and operational processes, then test the functions of the game by the metrics of function layers and emotion layers.3) Design the knowledge of the game in four steps, selecting knowledge, dividing knowledge, arranging knowledge, showing knowledge,and then test it by the metrics of knowledge layer and emotion layers.4) Design the interface of the game by the three user interface design principles,and test it by the metrics of interface layer and emotion layers.5) Analyze the development process, scene building and the script of the mobile learning game of physical projection knowledge, base on Unity3 D.The theory of the agile user experience measuring research of mobile learning game can be verified through the case. It’s the guide of the design of mobile learning game, which can improv the operational effectiveness, operational efficiency, learning efficiency and customer Satisfaction.
Keywords/Search Tags:mobile learning game, user experience measuring, metrics, data visualization, Unity3D
PDF Full Text Request
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