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Research In Interactive Storytelling Of IPhone Game Design

Posted on:2011-03-24Degree:MasterType:Thesis
Country:ChinaCandidate:X W WangFull Text:PDF
GTID:2178330332480645Subject:Art of Design
Abstract/Summary:PDF Full Text Request
In today's highly developed information technology, human and electronic devices are becoming increasingly close, many applications, operation, etc. are done through electronic devices. People are living through electronic devices. In this condition, user's emotional satisfaction, to a large extent, is related with electronic equipment, especially good human-computer interaction.The relationship between users and electronic devices can be understood as a broad interaction, specifically, including the operational level of interaction, emotional interaction, and the deep layer of social and cultural interaction. Interactive demand has begun to interact with the emotion from the operation layer interaction, cultural interaction in the direction of migration. In other words, based on the hardware interaction, designers need to invest more attention to emotional and cultural expression to explore the link hardware and software and software cultural connotations. Maturity of the technology of interactive ways to make diversity possible, then the choice on the merits interactively explored. Same story, published in the column or into the language network, printed book, with the form of songs, made animation, film, game or design products made of description, the interaction effect will be very different. Games can be seen as a good platform for interactive storytelling, not only more accessible, operate, and easier access to a wealth of experience and easy access to wider attention and acceptance.Theory of interaction design interactive design and game theory in European and American are relatively mature, but China has not yet formed theories suited to the condition of the relevant authorities. Author's basic view is that the composition of interaction game design should go with "stories". The relationship between software and hardware, software and user relations, user redesign the game, etc. can be considered as stories.This study chose iPhone as object generally because iPhone has fine interaction design foundation. With the good foundation and development potential of interactive platforms, author would like to find out ways to meet emotional needs better and a whole new local culture expression.From the second chapter of the iPhone platform storytelling advantages:from a mobile device game development course analyzes the development trend of mobile entertainment; and then discribe iPhone's own software and hardware design, analysis the advantages iPhone has as a good game station; and then analysis the successful APP Store.Chapter III describes levels of interactive storytelling game design, and then based on the levels, analysis four different types of games which has large numbers of loyal users each on iPhone platform, and then give some thoughts of where the stories in those games come from and regional characteristics of the culture.The fourth chapter is based on the first three chapters. From the operational level, content level, the emotional level of game design related factors were analyzed, and then sum up the important game design elements on iPhone platform.Based on the above research, the author described a interactive storytelling design in practice.
Keywords/Search Tags:iPhone game, Interactive Storytelling, Emotion, Culture
PDF Full Text Request
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