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The Design Of Tactics-Based Distributed Battlefield Environment

Posted on:2006-04-05Degree:MasterType:Thesis
Country:ChinaCandidate:J ZhuFull Text:PDF
GTID:2168360152475691Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
The purpose of military training is to enhance force fighting capacity, and officer organization work is always the difficult problem of military training, cause most of this kind of training is armchair strategy, the correctness and feasibility of tactical decision making can not be timely check, so do military training is comparatively difficult and the effect is not clear. To construct distribution-type of battlefield environment can convert the invisible working environment to real fighting model, to let the commander to practice the tactical thought in the invented battlefield environment, and to training the tactical thought during imitating actual combat, thus to thoroughly enhance the officer's coordination ability of fighting command.The operation platform of distributing type invented battlefield environment pointed out in this article is truly reappeared the training subjects such as enemy situation judgment, topography exploration and actual combat drilling in the officer's tactical training to the computer three dimensions invented world, to focused on technical realization, to study the question about three dimensions truly displaying, through contour data like plane military topographic map, and discussed about to convert the colored topographic map from RGB to HSV model on the foundation of various algorithms during image processing, then to adopt the algorithm of Multi-Dimensional Threshold to drew the contour data to realize; according to the difficult point result by running vehicle on natural waving topographic surface to realize moving, to combine superior property that use QUATERNIONS to express rotate, and the characteristic of OpenGL flexible matrix operation, pointed out the prompt efficiency calculation methods for running vehicle gesture parameter, to think over the influence to the environment in battlefield of natural environment, to use the particle system superior property at the aspect of irregular geometric, discussed the all kinds of invented natural environment formation algorithms such as cloud, rain and wind, etc; fully used DirectX the network connection, information system provided by group DirectPlay, realized the system network correspondent, and pointed out to adopt the structure model that combined the reciprocal net model and severs\client net model, to solve the question about system special result expression.The invented battlefield environment construction expanded the officer tactical training to imitating the new training domain of actual combat, to better resolve problem existed in convention training methods, and can fully transfer the initiative of each level officers' tactical training, and the initiative of study tactical though, can overcome the problem such as defect in tactical training methods, and the check and evaluation problem.
Keywords/Search Tags:Virtual battlefield environment, Contour, Quaternion, Particle Systems, Operation Platform
PDF Full Text Request
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