| In recent years,the market of script killing industry has risen rapidly,and the party game form of script killing has emerged a development path from offline to online,and then back to offline under the background of social digital intermediary.Players personally go to offline physical stores to participate in the script killing game,and construct the script killing production space through the participation of participants’ body media.The author combines the space production theory put forward by Lefebvre and the media space production theory developed on this basis with the play killing in recent years,and analyses the spread of the play killing from the perspective of media space production.The research mainly starts from two aspects: using the media space production theory to analyze the three dimensions of the production and communication of the script killing space,and to analyze the production process and production characteristics of the script killing space;taking the interaction between the main participants in the script killing as the research object,focusing on the analysis of the unique interactive communication mode and social communication relationship formed by the youth group in the production of the script selling space.This paper focuses on the current popular playbook killing game in youth groups.Firstly,through participatory observation and literature research methods,from the production of playbook killing media space,this paper examines the representation and production characteristics of the space construction;Secondly,using the method of indepth interviews,taking 15 senior young players as samples,from the perspective of spatial relationship production,this paper explores the unique media space production system in the process of offline script killing communication,and analyses the unique impact and experience of offline script killing communication on young players’ social interaction.The study concludes that the offline playbook killing game provides a scene communication sequence with the body as the medium and a specific situation,and at the same time,it establishes a specific range of social relationships based on the youth group of the game,and thus constructs a media space for self-recognition and value confirmation.For offline script killing,the unique material system of scene space and the embodied experience of consumers make the production and dissemination of script killing media space have the characteristics of virtuality,fragmentation and immersion.As a kind of social intermediary,script killing provides a new form of reference for the social interaction of youth consumer groups with the game process of new relationship experience,scenario-based narrative and experiential consumption,and responds to group concerns with the unique youth culture as the game interaction intermediary and purport pursuit,which deepens the depth and breadth of social interaction of youth groups. |