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Internet Interactive Pattern Library Redesign Based On The Cognitive Behavioral And Agile Working Flow

Posted on:2015-03-05Degree:MasterType:Thesis
Country:ChinaCandidate:T X WangFull Text:PDF
GTID:2298330452955675Subject:Systems Engineering
Abstract/Summary:PDF Full Text Request
In recent years, the interactive pattern design has been recognized and wide usedin the Internet and other fields. However, current design pattern classification systemhas many problems such as poor scalability, low update frequency, and lack of theability on ranking and screening. The type of interaction patterns up to200species,tissue and systematic classification of interactive patterns has become an urgentproblem that need to resolve. With the development of technology, the internetproducts interactive way is getting more mobilize and wearable, interactive experienceof the internet products made more intelligent, and humane requirements, thus inproduct design, the depth of excavation of human cognitive perception, memory,thinking, and establishing sophisticated cognitive research model system, is becomingincreasingly important to the establishment of human experience design.Internet development is turned from traditional waterfall working flow to agileworking flow, and it’s important for interaction designer to select the proper designpatterns quickly. Also it will benefit the interaction designer, as he/she could be moreefficiency handle kinds of design tasks by deep learning on design patterns.This thesis propose an innovative interaction pattern library, based oncognitive-behavioral and agile working flow. The library use the ACT-R cognitivearchitecture to model the working memory’s central processing system, based on theperception, objective, memory and action model of the architecture as classification toclassify the internet product’s function model, and associate the human’s cognitionwith the experiences of using the product. This method makes the experience inproduct design meets the human cognitive behavior, and also solves the weakcategories of existing pattern library, help the interaction designer better organizingand building interactive pattern system. On this basis, the paper also proposes a method according to the classification of staff’s duty, and gives correspondingsolutions to evaluate interactive patterns in agile working flow, helps the interactiondesigners make better selection to the most appropriate interaction design methodbased on existing technology, and then applied them to the rapid iteration productdesign and evaluation session with a positive meaning.
Keywords/Search Tags:Interactive Pattern Library, Cognitive Theory, ACT-R Model, PatternClassification, Agile Working Flow, Interactive Pattern Assessment
PDF Full Text Request
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