Font Size: a A A

The Exploration On Making Multimedia Courseware By Using The Design Idea Of Human-Machine-Human Interaction

Posted on:2012-10-09Degree:MasterType:Thesis
Country:ChinaCandidate:W L ZhengFull Text:PDF
GTID:2218330338973633Subject:Curriculum and pedagogy
Abstract/Summary:PDF Full Text Request
As a strategy, interaction is widely used in classroom teaching. Similarly, as an important way of demonstration in integrating information technology into the curriculum, interaction also plays a role in multimedia courseware, promotes the students' learning. However, this traditional form of interaction has a lot of problems in the teaching of multimedia courseware in IITC. To get an insight understanding into the the design and teaching of multimedia courseware, and students, through the methods of research as Literature Analysis, Questionnaire Survey, Class Example Analysis, and interview against Guangxi in different regions of 23 high schools,36 teachers of the ideological and political respectively. The result is that most of the teachers' capacities in information searching, selecting, processing, and manufacturing is relatively weak; in the multimedia courseware, the color is rambling and dazzling, and written so many that the students couldn't see over; and the students' degree against multimedia courseware is low, also in approving and participating in an interaction in the classroom teaching and so on.All the problems above could together with one like that it has not achieved interacting naturally in the teaching by multimedia courseware. This study has defined this new form of teacher and students interaction as human-machine-human interaction. The core of human-machine-human interaction could summarized as follow:bases on three theories(the method of programmed instruction, the principle of human-computer interaction, and symbolic interactionism), analyses three factors(teachers, multimedia courseware, and students), experiences two steps(design and teaching), achieves three targets(knowledge and skills, process and methods, motion, attitude and values). Its most important feature is not only interaction in the multimedia courseware up to the students' characteristics, but also the students' abilities up to the demands of the multimedia courseware. Therefore, to the current senior middle school in the subject of ideological and political, human-machine-human interaction, this new type of research which is led from information technology will play a major, significant guiding role in designing multimedia courseware. Not only improve the teachers' level in making multimedia courseware, and their information capabilities, but also improve a direct using value in classroom teaching, teaching environment, and the students' study interests, it also has a general reference value in colleges or universities of teaching by multimedia courseware. Thus, this paper formed the following framework:Human-machine-human interaction in the information media has remedied the shortage of stimulation and reaction of students'other sensory organs. And also promote them to understand and absorb the knowledge. Both of them playing an important role in teacher's primary and students'subjective initiative. Because the sensory media, like data, word, file, language, music, voice, photo, picture, video and so on, can play a direct role in people's sensory organs, and give rise to visual, hearing, smell, taste, touch senses. Multimedia courseware, as an intermediary of information media, plays a role of a bridge in the interaction between the teacher and students. Human-machine-human interaction is a new form of classroom interaction in integrating information technologyinto the curriculum(IITC). It is so meaningful to research this new interaction in theory and practice that it will further the process of IITC together.This article is composed of five sections. The first section begins with national background in the reform of curriculum and education information by analysing the research on interaction, human-computer interaction, interaction multimedia courseware and other relative fields at home and abroad, and puts forward the importance of human-machine-human interaction in designing multimedia courseware, and introduces the basic thinking and method simply simultaneously.The second one defines the relative concepts, like human-machine-human interaction, multimedia courseware, explains the internal connotation and value in the multimedia courseware of human-machine-human interaction, introduces some relative theories in this research, supports the latter research theoretically on designing multimedia courseware.The next one analyses three(human, machine, human) factors'basic conditions at present by survey method and individual interview, analysis the main problem about the teacher doesn't choice the media and information strictly, or give a meaning interactively; the structure of multimedia courseware is closed, and its sense interaction is scarce; the students'participation in the classroom interaction is low, and their understanding of symbols is single. After these three problems to make preparation for the next countermeasures.The fourth section classifies multimedia information into three symbolic varieties(visual, hearing, seeing and hearing)from the technical and content angles, to design multimedia courseware with the point of human-machine-human interaction partly by some teaching examples of the subject content in ideology and politics in Grade one, senior middle school based on the three elements of the main problem above. From three sides as following, choice the media and information strictly, give a meaning interactively; open the structure of multimedia courseware, enhance its sense interactive; increase the students'participation in the classroom interaction, promote their understanding of symbols by any other reading way to design the human-machine-human interaction multimedia courseware.Finally, looking to the future of multimedia courseware of human-machine-human interaction base on the improving hardware and software in education teaching, introducing the network technology, making every student have a computer terminal, letting each of them participate in, experiencing the fun of the game from the style of human-machine-human interaction in teaching software, and constructing the individual knowledge and perception. It also riches the design idea, provides reference for IITC and trains teaching skills for students in normal schools.Need to point out, as my inadequate of learning, and the limitations of personal theoretical level and research capacity, so this subject is still in the developing stage to some issues. The author expect to explore them in the next phase.
Keywords/Search Tags:multimedia courseware, ideological and political in senior middle school, human-machine-human interaction
PDF Full Text Request
Related items