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Research On Virtual Riding Interaction And Presence For Human-Machine Integration

Posted on:2021-03-27Degree:MasterType:Thesis
Country:ChinaCandidate:M X ZhangFull Text:PDF
GTID:2428330605462328Subject:Engineering
Abstract/Summary:PDF Full Text Request
With the promotion of national fitness and the development of socialization of sport,physical and mental health has gradually become an important appeal of the Chinese people in the contemporary era to pursue a better life.VR spinning bike is a simple and efficient way to enjoy fitness and entertainment,regardless of weather,time,location and air pollution,slightly loved by the public.However,current virtual riding system based on a spinning bike still has problems such as single riding scene,inconsistent visual sense and poor portability.Aiming at the lack of interaction and presence in traditional virtual riding system,research on virtual riding interaction and present In this paper,developed a VR bicycle riding system for human-machine integration.The system solves the key problems of environment,behavior and harmony.The main contents of this paper include:The overall hardware design of the virtual riding system.The system needs analysis and the overall design of the system based on the conclusions of the analysis,and the functions of each module are analyzed.The photoelectric sensor and the handheld heart rate sensor are used to collect the user's riding speed and the instantaneous heart rate,and the data processing and transmission of the lower computer are completed based on the STM32F103 chip.Provide a reliable hardware solution for the realization of man-machine integration.The design of a high-presence riding environment system.Exploring the construction and driving methods of the riding environment system,completing the construction of the virtual scene and the real scene,respectively proposing the corresponding real-time speed control method for the 2D real scene and the 360° real scene,and generating the virtual scene roaming path.Ultimately,a driver for a riding environment with a consistent visual and physical feel is achieved.User's riding data is applied to the riding environment,and the riding environment adjusts the driving speed according to the riding data,giving the user visual feedback and achieving behavioral integration.Multi-platform application development for virtual riding systems.The virtual riding system provides users with a variety of high-immersive display terminals.Users can personalize the display type and scene according to personal preferences.The highly impressive display terminal and the realistic riding environment create a more outdoor environment.The riding experience realizes the environmental integration of the system.Research on the interactive test of simulated riding system based on VRMS.Exploring the effects of gender,motion sickness history and frequency of 3D game on the degree of VRMS disease in individual differences,and a statistical point of view,these three factors can be invoked as predictors of VRMS susceptibility.Experiments were carried out on the display type,virtual riding environment and consistency of virtual and real movements.It was confirmed that the user can personally select the interactive mode according to individual circumstances,which can effectively reduce the system-induced VRMS disease degree and achieve harmonious integration.Virtual ride system speeds perception threshold test.Exploring the speed perception characteristics of human visuals,the experimental results can be used to define the minimum speed difference that causes people to feel the difference in scene speed under virtual reality conditions,and provide a reference to the physiological psychology basis for researchers in this field.
Keywords/Search Tags:Spinning bike, Virtual riding, Human-computer integration, Interactivity, Presence, VRMS, 360° video
PDF Full Text Request
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