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The Design And Implementation Of A Virtual Community Game

Posted on:2010-02-06Degree:MasterType:Thesis
Country:ChinaCandidate:S L WengFull Text:PDF
GTID:2178360278457597Subject:Computer application technology
Abstract/Summary:PDF Full Text Request
In this thesis, the online game server, introduced a framework based on J2EE, used Web browser as a platform to achieve a thin client and fat server model, it can support multiple operating systems and database systems, support distributed applications. The system had delt to the area of virtual community game; it had a more deeply research and discussion in the design, technology and applications of the online game server system.The development of online games at home and abroad led to the growth of the game industry, there is an urgent need to develop a high-performance server system to meet the demand of online games market. In the development of a virtual community game system, the server system used distributed architecture, Connector server systems and server systems of each function are all independently with each other, through the network Socket communicated to each other with data message package, it can reduce the pressure on a single server system, had formatted a high real-time, stable, scalable framework for distributed integration system. The communication of client and server system is the basis of the development of online games, through the development of information communication protocols; it had completed the bottom of the transmission of information packets in online games .The informations of role users are in the server system's memory.The System had used the thread-safe queue to store the players themselves information and long connect between clients and server system ,it can manage to ensure that the informations of the role in the current online are safe. In the design of a virtual garden module, it had used distributed server system architecture to study the modular management of the function server system. It also had applicator the packet protocol of the message information to achieve a high-performance and scalable online game server system.
Keywords/Search Tags:Online games, Server system, High-performance, Message changes, Distributed
PDF Full Text Request
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