As the core part of network games, the design and implementation of server is the key of game development. This paper put forward an feasible solution which can supply an stability and dependable network game platform,it also can reduce the difficulties and workload of following development. Firstly,after analysis and design of function and performance,brings forward the system structure and function model.This system including three function modules. Secondly,introduce the key technology in the process of implementation of each module(realization of transporting protocol,synchronization between server and client,thread pool and so on)in detail. Thirdly, discuss the load balance which can resolve the problem of limited disposal ability on on server. In the end, points out the deficiency of the system and the content needing to continue studying next step. |