Human Joint Motion Editing System |
Posted on:2005-08-06 | Degree:Master | Type:Thesis |
Country:China | Candidate:Z C Cai | Full Text:PDF |
GTID:2168360122988171 | Subject:Applied Mathematics |
Abstract/Summary: | PDF Full Text Request |
Human Animation is a rapidly developing research area in computer graphics,and the using of motion capture technology makes it more active.Motion editing techniques that produce new motions by adapting the captured motion data will improve the utilization of motion capture data.This article mainly designs human joint motion editing system.And we advances mend-fast IK arithmetic based on man-machine restriction. Motion editing arithmetic can afford editing ability to capture data for animation master and apply motion data to differently virtual human. Or it can provide adjustment of present data for meeting different constrains measure.The kernel of motion editing arithmetic is how to meet spacetime constraints of motion.However, motion editing is a relatively new research field.Many arithmetic merely rest on theory phase at present and require us to go on exploring.The operation for motion editing shloud work in a realtime inverse kinetics solver.We achieved inspire form research for robot subject.We adopt mend-fast IK arithmetic based on man-machine restriction in human joint motion editing system and its effect is better in practice.
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Keywords/Search Tags: | Motion Editing, Inverse Kinematics, mend-fast IK arithmetic, Key Frame, Editing System |
PDF Full Text Request |
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