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Research Of The Scupltting System Based On The Triangle Bezier Surface

Posted on:2004-08-02Degree:MasterType:Thesis
Country:ChinaCandidate:J JiaFull Text:PDF
GTID:2168360122471615Subject:Mechanical Manufacturing and Automation
Abstract/Summary:PDF Full Text Request
In this paper, the geometry modeling technology and the theory and methods of the freeform curve and surface, together with the applied, opening and mini-sculpting system software for moulding empoldered for the HeNan JiuDing stock company have been analyzed and researched systematically in the course of mutual curve-surface sculpting. The key problem of selecting the original point and the iterative-convergent has been solved by using the triangle-Bezier surface protruding-property and the division principle. Secondly, the problem of the curve-surface mutual transforming and smooth-finishing have been analyzed farther.For the surface intersecting problem: Owing to the introduction of the boundary points, as long as the intersecting points on a certain line, the full intersecting line can be gained. The intersecting line either intersects at the boundary of the triangle surface or forms the loop; During the course of tracking, the selecting of the pace is restricted by the curvature, the number of the gained intersecting points are not in proportion as the chord-length; the intersecting points not only record the coordinate and store the parameter.For the data-storage of the surface, the data of the Surface, Patch and Vertex have been stored by using the grid-frame formed by three chain-table. So the lookup of the data is easy and the redundancy of the storage is small.This system software is an application based on the Windows2000 by using the Visual C++6.0 as a tool, with the principle of practicability, opening, expansibility, good economy and supportability.
Keywords/Search Tags:Geometry Sculpting, Triangle Bezier Surface, Crossing, Data-Storing
PDF Full Text Request
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